Tuesday, July 29, 2014

Dungeons and Dragons Basic

So I’ve finally gotten the chance to finish reading the D&D Basic rule set. For those who haven’t followed the new iteration of Dungeons and Dragons, D&D Basic is a free rules pdf that allows you to create characters from level 1-20 from a handful of classes and a handful of races. For a deeper experience of D&D you’d need to buy the full Players Handbook, but for people unsure of if they want to get into D&D then this pdf is ideal for introducing them to the game and how it works.

            So the rules for the game are pretty straightforward. It has a very slimmed down and streamlined feel to it. And I know normally when someone says that they mean it to be an insult but in this case I do think this was done for the better. The game doesn’t come off as overly complicated and seems to be ready made to pull in new members. You can see this in the class description when they make recommendations on how to quick build a class. Something I hope they do in the Players Handbook as it’s nice to sometimes be able to do a five minute build for someone.

            You get your standard character classes of Fighter, Cleric, Wizard and Rogue. The rest of the classes will be in the core book. You also get some basic races, Humans, Elves, Dwarves, and Halflings. So you can very easily replicate the Lord of the Rings experience (well with the exception of no Ranger but otherwise). Instead of massive list of skills and bonus everything gains proficiencies bonus if you are skilled in that area. Each class offers a bonus that scales and as your character develops you gain more proficiencies in more things, such as different skills and weapons groups. So you have less math to keep track of overall. You just basically need to remember what things your character happens to be proficient in and its corresponding bonus.

            The races are pretty simple and straight forward. There is the basic race description. This is then followed by sub races which add a bit more to the core race. I get the impression that everyone is meant to be a part of a sub race since the basic races in many cases kinda suck compared to their sub race counterpart.  The racial descriptions are also a bit more open, though this isn’t a new thing as I’ve seen them do this even in 3rd Edition. I’ll comment more on that later though.

            The classes themselves look fun. And they make you curious about the other options that are avaible to them. Many of the classes choose an archetype which defines the type of character your class is. So for instance if you play a Rogue you have the thief archetype to pick. There are of course more in the Players Handbook and I think this is where the pdf falls short. I get wanting to hold back material so that people buy the book but I do feel that each class should have been presented with two choices on archetypes. This would then give potential buyers a chance to see how different the same class can be. So in some regards this lack is kinda a letdown and does make the classes feel kind of stale.

            The game adds in some role playing touches though that I haven’t seen before in a D&D product. There is less emphasis on combat and more emphasis on developing a character. I see this as a good step since Wizards of the Coast is aiming to make this the beginners’ game. Players are even rewarded for playing their characters flaws and quirks by Inspiration points. I’m not a fan of the concept as I do feel role playing should be its own reward but I like the effort they are putting into encouraging people to explore character growth.

            I also feel the design of Advantage and Disadvantage was elegant. Basically if you’re in a satiation where you’d have an advantage you get to roll 2 d20s and keep the higher of the two. Flip side if you are disadvantage in a situation you roll 2 d20s and keep the lower of the two. It’s sweet and simple and has less clutter than other editions of the game.

            So overall I’d have to say I am impressed with it as a rule set. I’m still waiting to get the final book though to see some of the things left out and of course to see how inclusive of a game it really is. Which brings me back to something I mentioned earlier in the article. The game does make attempts to be more inclusive. There is a discussion on how sexuality and gender work in the new D&D world, in which the game explains that it doesn’t have to be a binary male/female relationship. Wizards of the Coast also previewed a picture of a black character that you’ll see when you open the Players Handbook. This in addition to some very tastefully done artwork of some of the female characters. 


            And I want to stress something here, this is a good sign. My current reservations are mostly in regards to how far Wizards of the Coast goes with it. It’s one thing to show an occasional black face and make mention of different sexualities and gender identity. It’s another to follow through on that commitment. The bar for this was set very high by other companies, so it does take a bit more than just the one image to make me happy. For instance, while they say elves come in different shades do they depict this? Or will the only time we see an elf that isn’t a shade of white be when we’re looking at a Drow? These are things I don’t know but I’m very interested in seeing.

            So I commend Wizards of the Coast for taking those first few steps forward. I just want to make sure they follow through and we don’t celebrate before the battle for diversity in the hobby is won.

Tuesday, July 8, 2014

Diversity circa 1993


Diversity circa 1993

            Mage the Ascension is one of my favorite games, hands down. And one of the things that made me overwhelming support White Wolf back in the day was its approach to diversity. This was very refreshing for someone who was just getting into the hobby and wanted to play characters like him. So this gem of an article was reposted by Satyros Phil Brucato (one of the brilliant writers of that game) in regards to a conversation online about diversity in gaming and the Drow (which one day I’ll write about). This article was written by Travis Williams (another great author on Mage working at White Wolf at the time). This is reprinted with the permission of Mr. Brucato.

In the Howling at the Moon column in White Wolf Magazine #39, Travis Williams wrote:
________________________________

I'm confused. I’m looking at my game shelf here at White Wolf.

I’m disgusted.

A number of black people approached me at GenCon and
asked about the cover of Mage: “Hey, did you have something to do with that?“

“Do with what? A black man on the cover? What do you think?

I think it’s about time black people were represented in the game industry. As a black man who has scarcely found any people of his kind in roleplaying’s grand clique, it gives me great pleasure to start my own clique. Wanna join? The membership’s free.

Let’s get this out of the way right now: I’m bitter. The fact that a race of people is absent from a pastime seems asshckward. Wouldn’t you agree?

Let me take you back a year or two, back to when I joined the White Wolf staff. (They had to hire me, see; I hung around too much.) I remember talking to my friend Darryl. He said,“Travis, since you’re in the biz now, do me a favor and ask TSR a question.” I said sure, what the hell. Boy, did he make me think. He asked me to find out why Athas, a fictional planet with
an elevated temperature, the setting of AD&Ds Dark Sun, didn’t have black people on it. Seems bizarre that there are no real black people on Athas, just whites with tans. I never really thought about it until he mentioned

When I attended a convention where TSR was represented, Of course, they had no answer. I didn’t really expect one. Which brings me to my point - where are the black people in RPGs?

Let’s set a few things straight. I don’t think black people deserve
a bigger place in RPGs than any other race. But the fact that they’re absent makes me wonder about people’s perception of the world. Most fantasy games are modeled after Europe. That’s fine, but Africa is closer to Europe than Japan is, and the Orient appears in more fantasy games than Africa does. Come to think of it, I can’t even think of a fantasy game that portrays
blacks in a “respectable light.”

The point can be argued that only white kids play roleplaying games, so why bother depicting blacks? If that’s so, I’m really confused. Sure, the market’s made up largely of whites, but there are blacks out there playing (there are even some black women in roleplaying - I’ve met two, and I’m dating one of them). Why aren’t there more blacks, male or female? I have a theory: representation.

Ever see a black person on the cover of a rulebook, module, sourcebook or novel? Maybe once or twice. But it doesn’t make up for the multitude of whites that do appear
.
Hopefully, thanks to some socially aware folks, the times are a changin’. Mage has my character,
Dante, on the cover. Shadowrun and Earthdawn (FASA’s games) have many black characters in their scenarios. Vampire and Werewolf have their share of black people, and Mage will too. I think this industry needs to realize that if it wants to keep growing, it had damn well better broaden its audience, and that means making more people comfortable in it.

To all those RPG companies who don’t have a clue, here’s a free one. Where are the black people? I’m still wondering why Amber, a place of “cosmic perfection,” has no blacks in it. Why are they excluded? Do they think blacks are going to bring crime with them? Help me out, Phage Press. I know it’s Roger Z’s world, but do somethin’.

It occurs to me that representation in games may be white because designers are commonly white. However, Mike Pondsmith’s Cyberpunk has no black people in its rules. So much for that theory. I wasn’t on the staff at White Wolf when Chicago by Night 1st edition came out. However, I made sure there was plenty of color in the Windy City. I’m still wondering
why the Followers of Set (real evil vampires) are for the most part black. Paranoia?

I have never played a white person in an RPG. When I did play fantasy games, I played a member of a nonhuman race, usually an elf - perhaps because elves were the only AD&D race that had black skin. I wonder why the Forgotten Realms’ only black race- the drow - is also the one hated by all the other races? If it sounds like I’m singling companies out, respond and refute me. Better yet, show me a black paladin and I’ll gladly shut the hell up.

If you think I’m being extreme, put yourself in my shoes. If you opened a game and found only black people depicted, how eager would you be to play?

Perhaps I’m wrong. Perhaps I’m overreacting. The fact still remains that RPGs don’t seem to cover the racial spectrum. Comics have learned that representation of black characters works (look at Milestone Media). The movie industry has learned as well (John Singleton, Spike Lee, Bill Duke). And this representation shouldn’t stop with black people. We should represent all races and lifestyles: blacks, Asians, Hispanics, gays ... the whole nine yards. Maybe then this industry will have a wider audience.

You know why minorities aren’t big in RPGs? Say it in writing.

Or maybe I’ll continue to be confused.

Peace.



Wednesday, July 2, 2014

Name


              In a conversation a few weeks ago I posted some idea’s I had on 5th Edition D&D and it’s representation of minorities to a gaming page on Facebook. During the conversation one of the posters commented that having an organization (or group) with race in the name only contributed to the problem. I immediately dismissed the man as racist because who hasn't heard that line before? In my day to day life the only people who typically complained about race being in the name of an organization where the ones who refused to admit that there were still problems of race in this country. Such is the state of the post racial world we live in.

            Then my friend Mike asked me a similar question. He felt that I couldn't be as inclusive as I wanted to be if I placed blackness first and foremost in my mind. My friend Mike is French and lives in Asia so coming from him I can understand why he didn't understand why I felt the remark was racist.

            But this isn’t a post about why the comment was racist. It’s a post to explain why race figures prominently in my mind. I think when you’re a minority and you’re used to being in the out group you inherently understand how favoring your group doesn’t mean you want to exclude others. I think when you’re in the majority you tend not to find the need to be around people like you so you can draw upon a collective strength of the group as a whole when dealing with adversity.

            For many minority groups, race may be a part of the name but it is far from the total objective. When I was doing my undergrad degree I was part of an Asian Students Association. They took great pride in their Asian heritage, but they were a group that was open to all. My brother used to be a member of a Mexican American student society when he was in school. They took great pride in their Mexican heritage but they were also a group open to teaching anyone about Mexican heritage and allowed anyone to join.

            And this is a very common thing to see in many minority organizations. Not everyone in the NAACP is black. Furthermore the NAACP doesn’t just fight for black rights. Sure that is their primary focus but they stand in support of the rights for other minorities. NOW (National Organization for Women) primary membership is women but they don’t discriminate against men either. The organization itself has had male membership as well. Or take a look at most LGBT organizations. Their sexuality will figure into the name but these groups are not just for LGBT people, straight allies are always welcome in such groups.

            So the use of your minority status is a fairly common thing. It doesn’t denote an attempt to create more problems but to acknowledge how they are different. It also helps to recruit like minded individuals. By having black in the name of my group I make it easy for other black gamers to find and identify with the group.

            But also just as importantly, when I write I write from my own perspective. I can not claim to know or understand the difficulties in being an Asian gamer or a female gamer. But I can tell you what it’s like to be a black gamer. And my thoughts on gaming are in part informed by my experiences as a black man. And I think that my message will probably resonant strongly with other black gamers who can likely relate to similar experiences.

            I’ll always support the efforts of other types of gamers. I may talk from the perspective of a black male, but I do 100% stand for a more inclusive gaming space for everyone regardless of skin color, gender or sexuality. But I think I do my best work when I’m writing from the places I know.


            So until next time enjoy one of the best songs about names.


Thursday, June 5, 2014

Why?

Why?
            So recently I was asked “why bother” as in why is any of this important. After all, as the person indicated, this is a make believe game we’re playing in which the characters are whatever race, color or creed I as a player or a GM deems fit. Thus whether or not the art shows me people like me it shouldn’t matter. And on a certain level there is some truth to that. Nothing stops me from playing a black character, or a Jewish character or a Latino or Asian or any other kind of character I could possible think or dream of.

            But that doesn’t change the simple fact that how the hobby presents itself influence how welcome I feel with in the hobby. When you market a product with only white faces you tell the non white faces that they aren’t welcome. Or maybe that you’re money is fine but we don’t value you enough to represent you in art. It would be a kin to going to a restaurant and being told that “yeah it’s ok to eat here but you have to come in through the back.” It creates this atmosphere that you are not welcome.

            For people who have representation I’ve noticed that this feeling is kinda a hard concept to grasp. People who see pictures of them don’t really link up to the idea that not having those pictures actually maters. But most minorities express a desire to be represented in any medium that they take an interest in.

            Take the comic book industry for example. Another place with fictional characters. As the comic book market went more mainstream and people other than white males started buying the comics they expressed a desire to also be equally represented with in the pages of the books they were buying. It didn’t matter if you were black, Asian, female or gay. All minorities have expressed a desire to be represented in the pages of the comic books they like to read and collect. We see the same thing in video games too.

            Representation also builds a link to the game. I know I’m personally more connected to games that I feel represented in. I have founder memories playing WoD than I do of playing D&D. It’s not due to any difference in the rules. Or even the games styles. I just have a deeper connection to WoD (classic WoD I should say) than I do to D&D because WoD has characters like me to identify with.

            In a perfect world none of this would really matter. But sadly we don’t live in that world. This is
Morgan Freeman if he were playing D&D
important to me because I want to feel that connection to the games I buy. It is my money after all. And I know other minorities want that connection too. They want that tie. They want to feel valued by the gaming companies they spend money on. Just this afternoon I went from thinking “meh I’ll get the Advanced Classes book at some point” to feeling like I needed to preorder the book all based on the revelation that the new icon for one of the new classes was a young Morgan Freeman (ok not really but he bears a resemblance).

            Now don’t get me wrong, at the end of the day I do know that there are bigger evils in the world. I hold no delusions that I am the Malcolm X of gaming or anything like that. But gamers/nerds/geeks are a passionate bunch. We are characterized with feeling strongly about our hobbies. For showing passion. So when I talk about these things I am just as passionate about it as I am when I’m pitching a character idea to a GM or talking about why Stargate SG1 will still be hands down better than any kind of movie reboot.


            At the end of the day I want to feel connected to the products I spend my free time with. And oddly enough others do too.

Wednesday, May 21, 2014

5th Edition Woes?

            It’s been awhile since I’ve had the time to sit down and write. But now that the semester is over I hope to be able to get more opportunities to write. Today I want to talk about DnD Next or 5th Edition, or perhaps simply called Dungeons and Dragons. 

            I’ve been doing a lot of reading about the new Dungeons and Dragons over the past few weeks. With its release only a few months away one can’t help be curious. I was reading an article on the minis that WizKids are going to produce when something caught my eye. None of the minis were black. Well they had a Drow (and don’t get me started on why the Drow are so bad) but the main line up was very monochromatic.

            So I decided to do a google search of images related to the next iteration of DnD and discovered that in all the images released for the game none of them depicted a person of color. Now I could have missed one, it is possible, but I found that idea to be very troubling. If one were to do a google image search of Pathfinder you would be able to easily see the diversity that the game promotes. The pictures of their iconic characters (the Middle Eastern cleric and the black paladin) are easy to find and show off what makes Pathfinder such a great game.

I am digging the logo though
            This is a big problem for Dungeons and Dragons. One I hope they seriously address at some point. DnD is the biggest name in tabletop rpgs. As much as I love Pathfinder and their work on diversity DnD is the go to game I use when I’m trying to describe what gaming is to non-gamers. DnD is a house hold name. Just about everyone knows what it is.

            With Wizards of the Coast trying to make the game appealing to both the causal/new gamer as it does the old gamers it becomes vital that DnD is upfront about diversity. You attract people of color to your game by making them feel included. And you make them feel included by including artwork that depicts people like them in the setting.

            Now there may be more to the artwork than I’ve seen so far. I may have missed a few things. Which is why when the game comes out I’ll give it a fair shot. But keep in mind I already own Pathfinder. I picked up Pathfinder last summer after I decided to chip in for a Thunderscape Kickstarter. All in all the game wasn’t that different from 3.5. But what impressed me was that there was a Middle Eastern cleric and a black paladin. It was that feeling of inclusion that prompted me to buy 9 more Pathfinder related products. All because Paizo did something new and different with their iconics.


            Wizards of the Coast you want that same effect. You want someone to open your book, see their ethnicity depicted and be inclined to go out and buy 9 more books. I’ll give you a shot come August. But whether or not I want to play Dungeons and Dragons will be dependent on, not only the rules, but whether I feel, as a customer,  like Wizards of the Coast wants to include me in their game.

Monday, January 20, 2014

Minorities in Gaming podcast

It’s been awhile since I had a moment to update the blog. The end of a semester combined with holiday cheer and then getting sick has kept me away sadly. L At the beginning of the month a site named Black Girl Nerds did a podcast on rpg’s. The guest speakers were all black gamers and I was initially going to be on the show myself until I got sick and needed to tend to some health needs.

Still the show was excellent and they are lining up to do a part 2, of which I’ve been invited to be a guest on again. In the meantime though I thought I’d go back and answer the questions that were asked on the show, if for no other reasons than to offer up a bit more about me. If you want to listen to the show follow this link. 

What got you into table top gaming?

My friend Andrew, I was in the 11th grade and he asked me if I had considered gaming before. He was putting together a new table top group and he thought I might be interested. So it was Andrew as the GM and my friends Lance and Robert (who also happened to be black). We gammed for about a year and then stopped around the time we became seniors. To much was going on at that time to be able to get much gaming done. So I continued the hobby when I went off to college finding both some online groups and an offline campus group to play in.

What was your first rpg?

My first rpg was Rifts, done by Palladium Games. We were adventuring off into the vampire infested lands of Mexico. Andrew allowed us two characters (so that the overall party size was about 6). So my first character was a Ley Line Walker (who happened to be black) and an elven merc (which Andrew seemed to enjoy tormenting). 


We were also briefly introduced to Shadowrun that first year of gaming. When I went off to college I had also become a huge World of Darkness fan.

What are your favorite role playing games and are there any that you would recommend?

I have two favorite rpg’s. My first is Mage the Ascension, which I started playing in college. The game offered an amazingly level of freedom when it came to designing a mage. Wizards were my favorite class to play as, so an entire game based on the concept of having magic was right up my alley. Over the years I’ve come to love the Technocracy most of all when it comes to mage, mixing enlightened science with modern tech. I had the privelage of playing the game one last time before leaving for graduate school when my friend Peter ran our World of Darkness group through a series of adventures. Mage happens to be one of his favorite games too.

My second favorite rpg is Legend of the Five Rings. It’s a game about samurai drama, or what passes for samurai drama for us poor westerners. It has an interactive storyline which was very appealing to me at the time I started playing it. One of the friends to get me into the game, a guy named Jacob, used to tell me stories upon stories of how the players of the game shaped the overall canon story. L5R is also the game where I’ve been most involved in the rpg community as a business. I’ve gotten the chance to play test for the game, submit NPC’s and once even put together a web expansion for two books.

So it has a warm place in my heart.

If there was a game that I would recommend (outside of my favorites), I would have to go with Pathfinder. Basic western fantasy style rping, building upon the 3.5 ruleset. So it's not that hard of a transition if you've played 3rd Edition DnD. Also I love the way the company that makes the game Paizo supports both alternative lifestyles and minority characters in its gaming lines. 

Do you do any larping?

I have from time to time. I don’t anymore as it’s been my least favorite form of rpg. I think what turns me off is that the larp games I played in never technically ever stopped once the game ended for the night. People would spend their entire week plotting and planning and organizing for the next game and for me, once the game was over I was ready to do other stuff with my week.

What kind of diversity do you find in your gaming groups and how often is there a person of color in the game?

Somewhat small. With a few exceptions I find myself the only minority at the table. I find that even odder when I look back and consider that that was the case for the online games I was involved in too. There are notable exceptions. My current GM is Asian, and my last GM was Mexican. I only got the chance to game with him once even though we’d known each other for years and often talked about gaming.

I often find that if I’m not playing the minority then nine times out of ten there isn’t much diversity in the games I’m in. So I sometimes feel compelled to represent the other side. Not always black characters mind you.

Have you had an experience where a person responds to you and not your character?

I think the most common experience of people responding to me and not the character is when someone is playing a racist and they and everyone around them are constantly trying to assure me that the racist views of their character do not reflect their real views. As if I didn’t understand that already about role playing.

Though there was this one time where me and my friends really felt it was getting dangerous for me. We were gaming with this guy that I had briefly gamed with before. So when a new group got started I invited him to game because he offered up his place to game at and free food. I didn’t really think he was racist at first but then he slowly became more and more aggressive towards my character (where were playing L5R at the time). At first we thought he just didn’t agree with how I was playing the character. So I made a new one and he still was aggressive towards my character.

As the weeks went by I began to feel he was being directly aggressive towards me and several of the players also agreed. The breaking moment came when we were taking a small break from the action and we looked at the books on his mantle to notice that they were all Nazi related/themed books.


Needless to say I stopped gaming with the guy, as did the rest of the group after that discovery

Saturday, December 14, 2013

Thou Shalt not Suffer a Witch to Live

Witch Hunter Second Edition Review

            This was a book that I was looking forward to since I found out there were doing a second edition during the summer. Sadly I missed out on the Kickstarter for it but they released it before Christmas so I fairly amused. Made for good reading over the Thanksgiving break. It also helps that I enjoy games in which you hunt down and kill supernatural critters. It’s why Hunter the Vigil is one of my favorite games.
            Witch Hunter is a game in which you play as well … witch hunters, tracking down and eliminating the minions of the Adversary.  The book has a very Judeo-Christian overtones, making use of such stories as King Solomon. If you’re not a fan of religious overtones then you may not like the game. Though to the games credit it does leave room for interpretation on the exact nature of God and Satan (who is referred to as the Adversary).


The Setting:
            Witch Hunter takes place during the late 17th century, around the year 1689. They’ve made several changes to the setting to make it a unique take on an alternate history. In the game vampires, werewolves, witches and other assorted creatures are real. The everyday man is semi aware of this fact. There is also a little bit of magic left in the world. You play as a witch hunter, a mortal who knows the truth and takes up the challenge of protecting others from the supernatural and hunting them down.
            It all starts with the biblical king Solomon. He is aware of the dark forces in the world and he decides he’s going to protect future generations. He gathers up the most wisest and skilled magicians in the world and begins to work on a ritual called the Great Seal. However one of the magi is fooled by the Adversary and the seal is flawed. The forces of the Adversary are able to get through, though at a reduced rate than before. There is also a little bit of magic leaking through which allows for the continuation of magic (in its various forms).
Fast forward a few centuries and we arrive to the dark ages and the black plague. The disease kills more men than women. This creates an opportunity for women to step up and fill in for roles that they previously weren’t allowed in. Even after the plague women still continue in their new roles. Kinda like the 1940’s and WWII. Well the plague was devastating the effects of European diseases wasn’t as deadly as it historically was. Especially for the Aztec empire, who use their dark and evil magic’s to mitigate the damage done to their population. This leaves them in a position to fight Spain’s claims in the New World.  If this is your first time with the game then I highly recommend going back and finding at least a copy of the Aztec Empire. While the rules are first edition the setting info in it is amazing.
Now the PC’s are members of the Orders, a group of organizations that developed to fight the minions of the Adversary. The book outlines several major ones with notations about there being smaller ones and more info on those in an upcoming book. The Orders have come together and formed a loose alliance as it were, so that they can better fight the Adversary and also to offer up aide and protection from the Church.
Adventures can occur anywhere in the world, though the setting material mostly focus on Europe and the New World. The biggest changes to the New World is the Aztec Empire which stretches into parts of what is now the western southern states and down through central México.

The Rules:
            The second chapter covers most of the rules you need to play the game. It uses a d10 system, and if you’re familiar with games like Legend of the Five Rings (L5R) or the World of Darkness games  then you’re going to have a smooth transition into Witch Hunter. Even if you are not familiar with either of those games the rules are pretty straightforward and easy to pick up on.
            To resolve an action you are typically going to roll a dice pool created from an Attribute + Skill. Much like in L5R you can’t have a dice pool greater than 10 dice. So for every two dice over 10 you gain an automatic success. And much like the World of Darkness games you need to roll a 7 or higher to succeed at an action. Depending on the difficulty of the task you’ll need anywhere from 1 success to 5 or 6.
            You can garner better effects on a role by making a wager, which is similar in application to making a raise in L5R. If you roll a 10 then you get to re roll that dice until it stops coming up 10. On the flip side if you roll more 1’s than you did success then the action suffers a complication of some sort. This isn’t like a botch in other games, as you can still succeed at the action and still have more 1’s than you did actual success.       
            For combat they have a series of style talents. Think of these as being like combat special moves feats. There are three basic level for talents (both the combat fighting style and the non combat skill based type); Basic, Great and Heroic.

            These mechanics are rounded out with a True Faith state that measures your belief in a higher power and a Damnation trait that shows how far you’ve fallen from the path of the righteous. You also have Hero Points which you can use to do a variety of things from gaining access to talents your character doesn’t normally have to saving your characters life.
            Finally your character has a Virtue and a Vice. Veterans of World of Darkness games will be very accustomed to how these work. A vice is a weakness that a character has. Something that may draw him away from the path of the righteous. They can be activated by the GM if he feels it’s appropriate for that situation. So a character who has a vice in say greed may have it activated by the GM if while on a mission the character spots something that peeks his interest. On the flip side characters also have virtues, and as the name implies it’s a characters strength, a means of showing how righteous the character may be.
            There is also a system for magic. There are six types of magic with in the setting. You have your three good ones of Prayer, Animism, and Hermetic. Then you have three villainous ones of Diabolism, Necromancy and Witch Craft.

The Good
            Witch Hunter is an easy game to transition into. I games centered around hunting down the things that go bump in the night. As I mentioned earlier Hunter the Vigil is one of my all time favorite games (and is still my favorite of the nWoD). It’s alternate history is pretty good. One of the most interesting aspects of the game is its use of the Aztecs and how depraved they are. I like how the game allows for more gender equity than was truly present at that time.
            I love the way they handled fighting styles. It adds a nice variety and spin to combat. The emphasis in the book on swashbuckling makes taking a combat style even more fun. We’re talking about action from movies like Pirates of the Carrabin and the Three Musketeers. While I’m mentioning the Three Musketeers, the notation on making Cardinal Richelieu a lich is just highly amusing.
            Finally I liked the rules they created for mob combat scenes and the use of minions. It makes it fairly seamless to toss hordes of bad guys at the PC’s for them to chop down in an equally heroic fashion.

The Bad
            There were really only two things that kinda annoyed me. The first is from the magic section. There is a mention of using a Grimoire in spell casting. The notation indicates that rules will be provided for in another book, but for me I like to have all the core rules in one spot. Thus the magic section feels somewhat incomplete until they release Rites and Relics.
            Finally I am somewhat miffed at the lack of diversity in the game. Outside of being Native American there isn’t much mention of anything that isn’t European. Native Americans have one Order that is truly all their own, but there isn’t one for people of African or Asian descent. I also was not pleased with the few references to Africa describing the continent as barbaric. When you see how well they handled bringing women into the setting and creating a better environment for female PC’s to play in, the lack of any real insight into other non-European cultures just leaves one wanting.  
            Considering the games more religious bent it would have been nice at least to feature an African Christian nation. Ethiopia has strong roots in Christianity after all and an Order from there would have opened the game up a bit more in my opinion. In future books I hope they work a bit harder in painting non Europeans in a positive light.

The Wrap Up

            My feelings on the matter of race aside, I find the game to be intriguing. Overall I’d give it a 4 out of 5 Fro’s. The setting is interesting enough to want to play in and I feel that the other matters are something that future supplements could fix and address.