Showing posts with label World of Darkness. Show all posts
Showing posts with label World of Darkness. Show all posts

Tuesday, July 8, 2014

Diversity circa 1993


Diversity circa 1993

            Mage the Ascension is one of my favorite games, hands down. And one of the things that made me overwhelming support White Wolf back in the day was its approach to diversity. This was very refreshing for someone who was just getting into the hobby and wanted to play characters like him. So this gem of an article was reposted by Satyros Phil Brucato (one of the brilliant writers of that game) in regards to a conversation online about diversity in gaming and the Drow (which one day I’ll write about). This article was written by Travis Williams (another great author on Mage working at White Wolf at the time). This is reprinted with the permission of Mr. Brucato.

In the Howling at the Moon column in White Wolf Magazine #39, Travis Williams wrote:
________________________________

I'm confused. I’m looking at my game shelf here at White Wolf.

I’m disgusted.

A number of black people approached me at GenCon and
asked about the cover of Mage: “Hey, did you have something to do with that?“

“Do with what? A black man on the cover? What do you think?

I think it’s about time black people were represented in the game industry. As a black man who has scarcely found any people of his kind in roleplaying’s grand clique, it gives me great pleasure to start my own clique. Wanna join? The membership’s free.

Let’s get this out of the way right now: I’m bitter. The fact that a race of people is absent from a pastime seems asshckward. Wouldn’t you agree?

Let me take you back a year or two, back to when I joined the White Wolf staff. (They had to hire me, see; I hung around too much.) I remember talking to my friend Darryl. He said,“Travis, since you’re in the biz now, do me a favor and ask TSR a question.” I said sure, what the hell. Boy, did he make me think. He asked me to find out why Athas, a fictional planet with
an elevated temperature, the setting of AD&Ds Dark Sun, didn’t have black people on it. Seems bizarre that there are no real black people on Athas, just whites with tans. I never really thought about it until he mentioned

When I attended a convention where TSR was represented, Of course, they had no answer. I didn’t really expect one. Which brings me to my point - where are the black people in RPGs?

Let’s set a few things straight. I don’t think black people deserve
a bigger place in RPGs than any other race. But the fact that they’re absent makes me wonder about people’s perception of the world. Most fantasy games are modeled after Europe. That’s fine, but Africa is closer to Europe than Japan is, and the Orient appears in more fantasy games than Africa does. Come to think of it, I can’t even think of a fantasy game that portrays
blacks in a “respectable light.”

The point can be argued that only white kids play roleplaying games, so why bother depicting blacks? If that’s so, I’m really confused. Sure, the market’s made up largely of whites, but there are blacks out there playing (there are even some black women in roleplaying - I’ve met two, and I’m dating one of them). Why aren’t there more blacks, male or female? I have a theory: representation.

Ever see a black person on the cover of a rulebook, module, sourcebook or novel? Maybe once or twice. But it doesn’t make up for the multitude of whites that do appear
.
Hopefully, thanks to some socially aware folks, the times are a changin’. Mage has my character,
Dante, on the cover. Shadowrun and Earthdawn (FASA’s games) have many black characters in their scenarios. Vampire and Werewolf have their share of black people, and Mage will too. I think this industry needs to realize that if it wants to keep growing, it had damn well better broaden its audience, and that means making more people comfortable in it.

To all those RPG companies who don’t have a clue, here’s a free one. Where are the black people? I’m still wondering why Amber, a place of “cosmic perfection,” has no blacks in it. Why are they excluded? Do they think blacks are going to bring crime with them? Help me out, Phage Press. I know it’s Roger Z’s world, but do somethin’.

It occurs to me that representation in games may be white because designers are commonly white. However, Mike Pondsmith’s Cyberpunk has no black people in its rules. So much for that theory. I wasn’t on the staff at White Wolf when Chicago by Night 1st edition came out. However, I made sure there was plenty of color in the Windy City. I’m still wondering
why the Followers of Set (real evil vampires) are for the most part black. Paranoia?

I have never played a white person in an RPG. When I did play fantasy games, I played a member of a nonhuman race, usually an elf - perhaps because elves were the only AD&D race that had black skin. I wonder why the Forgotten Realms’ only black race- the drow - is also the one hated by all the other races? If it sounds like I’m singling companies out, respond and refute me. Better yet, show me a black paladin and I’ll gladly shut the hell up.

If you think I’m being extreme, put yourself in my shoes. If you opened a game and found only black people depicted, how eager would you be to play?

Perhaps I’m wrong. Perhaps I’m overreacting. The fact still remains that RPGs don’t seem to cover the racial spectrum. Comics have learned that representation of black characters works (look at Milestone Media). The movie industry has learned as well (John Singleton, Spike Lee, Bill Duke). And this representation shouldn’t stop with black people. We should represent all races and lifestyles: blacks, Asians, Hispanics, gays ... the whole nine yards. Maybe then this industry will have a wider audience.

You know why minorities aren’t big in RPGs? Say it in writing.

Or maybe I’ll continue to be confused.

Peace.