The
Void
A
new RPG that I picked up recently was The Void from WildFire, makers of
Cthulutech. I haven’t had much dealings with this company before. Cthulutech
sounds like something I’d enjoy but overall I haven’t taken the time to look at
it. Though if it’s anything like The Void I think I’d enjoy it.
The
Void takes a path that I haven’t seen to often from an RPG, in that they have a
creative community thing going on. The core rule book is free on DriveThru,
with the option of paying for it at the amount you feel is appropriate for the
work. Fans of the game are also encouraged to build on what’s in the core book
and provide additional material for the game, and if it’s good enough be
published by WildFire.
But
lets talk about the game. The game is survival horror in space. So if you love
Lovecraft you’re likely to like this game. But it also borrows from such
classics as Event Horizon. But you could do a Resident Evil in space type
thing with it. Or even a looming Mass Effect style Reaper threat. It’s really
up to you. I think there is a lot of potential with Saturn revolution themed
game.
Storyline
wise the Earth has expanded to the stars. There is some kind of human presence
on every planet in the solar system, and a bit beyond as well. Well not Pluto.
Humanities exploration of the solar system has drawn the attention of an
ancient being. A star is on a course towards Earth called the Cthonian Star.
Strange and ancient creatures are awakening or in some cases arriving to
prepare the solar system for it’s new masters.
All
of this is being kept away from the greater populace of course. And that job
falls to the PC’s. You play as Wardens, agents of the UWC, tasked with
investigating strange things and then … killing them. Oh also covering that
shit up. So it’s kinda like being a Man in Black, only in space.
The
mechanics are fairly straight forward. If you’ve played the New World of
Darkness or Shadowrun then you’re already familiar with how the dice are going
to work. You create a dice pool from your attribute and skill and score success
on a 5 or 6. Depending on how hard the task is will determine how many success
you need to succeed. You also have advantages and talents that could affect the
outcome of your roll.
Combat
is fairly straight forward. You roll your attack dice pool and the defender
rolls a defense dice pool. Bonus success adds to your damage roll. In regards
to damage you also have armor that can subtract from the amount of damage you
take. Though the more damage you take the less effective it will become
overall. And of course you will start to incur dice penalties when you take to
much damage.
There
are no character classes in this game. Instead you are given 3 templates. You
have the Enforcer, which is your typical front line solider type. You have the
Investigator which does all the snooping around. Then you have the Researcher
who is the science techie guy/medic. Instead of having money characters have
wealth, a personal wealth and then your sponsors wealth. You also gain bonuses
based on where you come from, getting the chance to choose from a list of
planets or colonies throughout the solar system
There
are also two pools which can affect the outcome of the game. You have a Fate
dice, which allows you to avoid certain doom! There is also a Tension pool
which is spent as a group. It can be spent on a variety of things to do such as
re-rolls, getting a hint from the GM or buying an additional Fate point for
someone who is really really having a bad day.
The trick however with Tension dice is that Tension dice spent by the
players are given to the GM who can then use them for nefarious deeds.
On
the plus side the game doesn’t take long to get into. One of the first few
chapters has an adventure designed for both the players and the GM to learn as
they go. The book is also filled to the brim with helpful side bars that sum up
the contents of that particular section for quick and easy reference.
All
in all if you’re familiar with most games the learning curve on this one isn’t
going to be bad. And if you’re not well it won’t be that hard to pick up and
go.
One
of the strongest points for this game (at least for me) was the diversity in
the setting. The 4 PC’s provided for the adventure hailed from different places
and had a nice variety in ethnicity. You had an African, Chinese, German and
Latina. The fiction that helped set the mood for the game also used a varied
cast of characters that made the setting pop and come alive for me in a way
that few games do currently.
On
the flipside however I did find some things lacking. The book is small, and
only has three monsters. I know there is a Monsters book available but the game
makes frequent references to a lot of things that go bump in the night and it
would have been nice to have a bit more offered. It is a cheap book, but you
can’t really describe that many creatures and not really provide more meat for
the PC’s to kill and investigate.
Speaking
of PC’s there are only three options. Rules are provided to do a template less
character but the game seems heavily geared towards using the templates. This
should be remedied when the Advanced Players Guide comes out, but for now it
feels like a weak spot in the game. I think The Void would have benefited
heavily from maybe one to two more Warden templates. I would have likely broken
the Researcher into perhaps two templates, one that is more book wormy and one
that is more science techie. And perhaps an infiltrator styled template that
could be used to do some deep cover work really well.
GM
side I was a little bit disappointed with the magic section. I would have
preferred a bit more meat to this section too. With luck there will be some
additional work put into it in future books. It’s workable, just rules light.
As a GM I kinda like my magic to be a bit more rules heavy than what is
offered.
Overall
though this is a game worth getting. You can’t argue with the price. And it has
a lot of themes and places to go. You could do some nice horror style Firefly
for instance. With the government theme you could also kick it old school with
some space X Files. The politics behind the UWC, Earth and her colonies also
leaves plenty of room for more mundane type adventures. And this point bears
repeating, the game has a very nice support of minorities and people of color.
You see it in the artwork and the stories and it’s something that is praise
worthy in any company you find it in.
So
I give this game 4 Fro’s out of 5 (I really need an icon for such things!). The
game is straight forward and fast to get into. The setting is very interesting.
The starter adventure makes it possible for both GM and player to learn as you
go. Lack of character options and monsters aside this isn’t a game I feel you
should pass on.
P.S.
This setting needs psionics. Just saying, it would rule!
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