So
as we start down this road of building awareness for the use of black
characters I thought it would be good to start with what it means to be a black
character. Now in my opinion what it means to build a black character is going
to be somewhat different based upon whether or not the game takes place in a
fantasy setting, a modern setting or a sci fi setting. Each of these different
genres of role play is going to have different needs and in many cases a different
basis for the integration of black characters into the game.
I've thought about how best to approach this and I figure breaking it down by
genre’s will give me the chance to explore the topic in greater detail, starting
with games set in the modern era. For the purpose of this article I’m going to
be drawing from the World of Darkness. I know there are other modern games,
such as Spycraft (and the Spycraft supplement Shadowforce Archer: African
Alliance) but overall I think World of Darkness is going to be one of the more
common experiences people have with a modern setting.
Now
White Wolf does feature a fair number of minorities, so this isn't a statement
to say that the game doesn't do its part for diversity in the industry. However
at times the black characters don’t so much feel like black characters so much
as a skin tone was added more as an afterthought.
What
I feel is missing from the way black characters are created and used in games
such as the World of Darkness is how the structure and the institutions of the
mortal world impact them as a supernatural character. In sociology we have a
concept called structural racism, in which the nature of the rules that create
a bias against minorities. It’s not an active form of discrimination so much as
a passive remnant from a time when minorities weren't extended the same rights.
When
you’re looking at a character like Dante and Theo Bell you have to wonder (at
least from where I sit) how does this affect them? Does being more than mortal
automatically make them above the inherent limitations placed upon them by the
system? Sure it’s a mundane detail, but it’s a detail that makes the character
more than just a set of stats that happen to be colored black.
Theo Bell - Brujah - Vampire the Masquerade |
And
it isn't anything that needs to be outwardly stated. Theo Bell doesn't need a
line or two about how he handles the mortal world charging him extra because of
the color of his skin. But the fact that those kind of things happen is
something influences how a
character like Theo Bell looks and approaches the world.
I’m
not looking for overt racism here. Or even covert racism. What I’m suggesting
though is a deeper understanding for the characters of color in regards to how
the mortal world (at least in the United States) is set up to disadvantage minorities. You may be wondering why this outlook would
be important in an rpg. It’s a valid question.
Such
a perspective turns black characters into something more than just a different
skin tone for an NPC. It provides people (let’s be honest the hobby is still
overwhelmingly white) who don’t face those challenges a means to see them. Most
importantly it gives black players something deeper to identify with. And when
we have something deeper to identify with we are more inclined to pick up some
dice and join you at the table.
- Dace
- Dace
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